Game Programming Patterns

[作]  Bob Nystrom 更新时间:2014-11-2

Hey, Game Developer!

  • Do you struggle to make your code hang together into a cohesive whole?
  • Find it harder to make changes as your codebase grows?
  • Feel like your game is a giant hairball where everything is intertwined with everything else?
  • Wonder if and how design patterns apply to games?
  • Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster?

I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.

This is the book I wish I had when I started making games, and now I want you to have it.